Expression sheets (Beta)

The expression sheet editor

Expression sheets generate a set of facial-expression variants from an NPC's portrait. When an NPC speaks in chat, the system can swap their portrait to match the emotion of what they're saying — a smirk, a scowl, a laugh — making conversations feel more alive.

This feature is in beta. Results vary across art styles and face types; some expressions land better than others.

Requirements

Creating a sheet

  1. Open an NPC in the Atlas NPCs tab
  2. Below the portrait prompt, click Create Expression Sheet (Beta)
  3. Read the beta notice and click I understand
  4. The expression editor opens with a grid of expression slots — each has a key (the slug), a prompt, and a thumbnail placeholder
  5. Click Generate Expressions to generate the full sheet (10 credits)
  6. Generation takes 1-3 minutes. You can close the modal; it keeps working in the background

The expression editor

The editor has three prompt layers that combine to produce each expression image:

Style prefix (prepend)

A short string prepended to every expression prompt. Use this for style cues that should be consistent across the whole sheet — a lighting direction, a color palette, or a rendering note. The default is usually fine; edit it if your sheet has a consistent issue you want to correct.

Individual expression prompts

Each slot has a key (the slug) and a prompt. The key is the tag the chat model sees and selects — for example smirk, laugh, angry. The prompt describes what that expression looks like.

Shared suffix (append)

A string appended to every expression prompt. The default includes quality and negative tags. Edit it to add or remove global modifiers — for example, adding a specific background note or removing a tag that conflicts with your character's appearance.

How the layers combine

For each expression, the final prompt sent to the image model is:

prepend + expression prompt + append

This means a change to the prepend or append affects every expression on the sheet. Individual prompts only affect their own slot.

Editing and re-rolling

Multiple portrait bases

If the NPC has portrait states (alternate outfits or looks), each state can have its own expression sheet. Use the Base image selector at the top of the editor to switch between them.

Tips